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Author Topic: Capture Pose As Animation Clip  (Read 9608 times)

Alex Chouls

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Capture Pose As Animation Clip
« on: February 22, 2012, 12:00:21 AM »
[NOTE] Action is now officialy part of the PlayMaker Package, no need to download it from there.

Captures the current pose of a hierarchy as an animation clip.

Useful to blend from an arbitrary pose (e.g. a ragdoll death) back to a known animation (e.g. idle).

Store the created animation clip in an Object Variable set to UnityEngine.AnimationClip type.

You can then add this animation clip to an object using Add Animation Clip, give it a name, and play it with Play Animation.
« Last Edit: October 25, 2016, 02:14:27 AM by jeanfabre »

MABManZ

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Re: Capture Pose As Animation Clip
« Reply #1 on: June 19, 2015, 07:08:29 AM »
Hi Alex/Jean,

Can this action be updated to make the new animation clip set to "Legacy"? Currently it doesn't work in Unity 5

jeanfabre

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Re: Capture Pose As Animation Clip
« Reply #2 on: June 19, 2015, 12:04:16 PM »
Hi,

 uhm, I'll try to give it a go beginning of next week, please bump me, ok? thanks :)

Bye,

 Jean

Splankton

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Re: Capture Pose As Animation Clip
« Reply #3 on: October 15, 2016, 12:41:01 PM »
Does this work for Legacy and Unity 5 Jean?

jeanfabre

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Re: Capture Pose As Animation Clip
« Reply #4 on: October 25, 2016, 02:23:27 AM »
Hi,

 can you try this action update attached to this post. If that works on your end I'll submit for an update to feature in the next release.

 Bye,

 Jean

san_san

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Re: Capture Pose As Animation Clip
« Reply #5 on: March 06, 2019, 03:04:37 PM »
Is it action works in Unity 5.6.3?
Trying to save pose in ragdoll and Add Animation clip and than Play Animation, not working.

Or in Unity 5 other ways for transition from ragdoll to animation?

jeanfabre

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Re: Capture Pose As Animation Clip
« Reply #6 on: March 08, 2019, 01:16:58 AM »
Hi,

 I was waiting for feedback on this, as it was blind coding, so I guess it's not working. If you have a test scene you can share, I'll have a look and test it.

 Bye,

 Jean

san_san

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Re: Capture Pose As Animation Clip
« Reply #7 on: March 08, 2019, 06:20:38 AM »
Hi,

 I was waiting for feedback on this, as it was blind coding, so I guess it's not working. If you have a test scene you can share, I'll have a look and test it.

 Bye,

 Jean

Send you PM

jeanfabre

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Re: Capture Pose As Animation Clip
« Reply #8 on: March 12, 2019, 01:55:07 AM »
Hi,

 ok, thanks :) I'll have a look in the coming days. Please ping me early next week if I haven't got back to you.

 Bye,

 Jean

san_san

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Re: Capture Pose As Animation Clip
« Reply #9 on: March 19, 2019, 11:08:47 AM »
Hi,

 ok, thanks :) I'll have a look in the coming days. Please ping me early next week if I haven't got back to you.

 Bye,

 Jean
Ping)

san_san

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Re: Capture Pose As Animation Clip
« Reply #10 on: March 26, 2019, 11:04:26 AM »
Any info about this problem?

jeanfabre

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Re: Capture Pose As Animation Clip
« Reply #11 on: March 27, 2019, 03:30:51 AM »
Hi,

 yes, I am catching up, you are on the to do list :)

 Bye,

 Jean

san_san

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Re: Capture Pose As Animation Clip
« Reply #12 on: April 09, 2019, 06:39:24 AM »
Hi,

 yes, I am catching up, you are on the to do list :)

 Bye,

 Jean

When aproximately you can solve this?

jeanfabre

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Re: Capture Pose As Animation Clip
« Reply #13 on: April 11, 2019, 02:50:26 AM »
Hi,

 yeah, it's dragging no, sorry about that... Let me try to do this for the end of this week. I did progress well with pun 2 support, I should have more time now.

 Bye,

 Jean

san_san

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Re: Capture Pose As Animation Clip
« Reply #14 on: April 21, 2019, 10:05:13 AM »
Hi,

 yeah, it's dragging no, sorry about that... Let me try to do this for the end of this week. I did progress well with pun 2 support, I should have more time now.

 Bye,

 Jean

Hi, any news?