playMaker

Author Topic: HTC Vive HMD & Controller API  (Read 11480 times)

retox

  • Playmaker Newbie
  • *
  • Posts: 26
    • View Profile
Re: HTC Vive HMD & Controller API
« Reply #15 on: April 29, 2016, 07:37:58 AM »
I tried removing PM and reinstalling it and still the same issue :(

That's great news. If possible can you add the function for the ability to pick objects up by holding the controller over the action (model) point of an object?

It would be pretty awesome if PM could one day have in VR editing capabilities much like the point and click interface of Steam mixed with the game Modbox.

sebaslive

  • Hero Member
  • *****
  • Posts: 557
    • View Profile
    • Frame Tale Studios
Re: HTC Vive HMD & Controller API
« Reply #16 on: April 29, 2016, 09:50:42 AM »
Try a completely new project and import playmaker and the scripts to test.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

retox

  • Playmaker Newbie
  • *
  • Posts: 26
    • View Profile
Re: HTC Vive HMD & Controller API
« Reply #17 on: May 03, 2016, 04:04:17 AM »
An update was released yesterday, so going to try again.

Also worth checking out what NewtonVR have created.

http://vrinflux.com/newtonvr-a-free-physics-based-interaction-system-for-unity-and-the-htc-vive/

https://github.com/TomorrowTodayLabs/NewtonVR/

« Last Edit: May 03, 2016, 04:14:28 AM by retox »

sebaslive

  • Hero Member
  • *****
  • Posts: 557
    • View Profile
    • Frame Tale Studios
Re: HTC Vive HMD & Controller API
« Reply #18 on: June 03, 2016, 06:49:26 PM »
Hey I just released the asset. It includes all the custom actions that I thought were necessary. It also includes the example scene with a bunch of the assets in use including the throwing objects that you mentioned.

http://u3d.as/u20

Its $15 dollars which is competitively priced  :P

Let me know if you have any questions or suggestions.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14109
  • Official Playmaker Support
    • View Profile
Re: HTC Vive HMD & Controller API
« Reply #19 on: June 06, 2016, 12:20:39 AM »
Hi,

Cool , I twitted about this, good luck with this :)

Bye,

 Jean

sebaslive

  • Hero Member
  • *****
  • Posts: 557
    • View Profile
    • Frame Tale Studios
Re: HTC Vive HMD & Controller API
« Reply #20 on: June 06, 2016, 06:47:44 AM »
Thanks Jean! Those tweets help a lot so I appreciate it.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

retox

  • Playmaker Newbie
  • *
  • Posts: 26
    • View Profile
Re: HTC Vive HMD & Controller API
« Reply #21 on: June 10, 2016, 09:22:31 AM »
Super work sebaslive!! Thank you for working on this, I've just purchased it and will give it a go over the weekend.

Very best

re

sebaslive

  • Hero Member
  • *****
  • Posts: 557
    • View Profile
    • Frame Tale Studios
Re: HTC Vive HMD & Controller API
« Reply #22 on: June 10, 2016, 09:28:10 AM »
Thanks Re! More updates and examples will be coming soon!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

retox

  • Playmaker Newbie
  • *
  • Posts: 26
    • View Profile
Re: HTC Vive HMD & Controller API
« Reply #23 on: June 10, 2016, 09:45:46 AM »
Excellent! Looking forward to the next update :)

retox

  • Playmaker Newbie
  • *
  • Posts: 26
    • View Profile
Re: HTC Vive HMD & Controller API
« Reply #24 on: June 14, 2016, 11:40:50 AM »
Hi sebaslive,

I've got the most up to date PM and just installed your plugin via the Unity Store and have hit on these errors. A prod in the right direction would be most helpful.

Thanks

re

sebaslive

  • Hero Member
  • *****
  • Posts: 557
    • View Profile
    • Frame Tale Studios
Re: HTC Vive HMD & Controller API
« Reply #25 on: June 14, 2016, 11:53:26 AM »
Hey Retox!

'FsmStateAction' Not found means that it is having a problem finding playmaker. And since you mentioned that you have the latest PM would mean that there is a script inside playmaker that is throwing it off.

A couple of things you could do:
Remove the playmaker asset and reinstall it from the asset store.

Make a completely new package and install steam vr, and playmaker first, then the toolkit.

If you added or altered some scripts either remove them or revert them back to their original script.

If there is a problem with any of these solutions or it doesn't solve the problem, just let me know and we can move this to Skype.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

retox

  • Playmaker Newbie
  • *
  • Posts: 26
    • View Profile
Re: HTC Vive HMD & Controller API
« Reply #26 on: June 14, 2016, 12:14:58 PM »
Hi sebaslive,

That got it working. Thanks for the clear direction. :)

sebaslive

  • Hero Member
  • *****
  • Posts: 557
    • View Profile
    • Frame Tale Studios
Re: HTC Vive HMD & Controller API
« Reply #27 on: June 14, 2016, 12:24:12 PM »
Good to hear!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez