Is there a way to detect if the player is sliding or not? I looked through the properties under Character Motor (Standard Asset) and did not see anything pertaining to sliding. (Oddly enough, doesn't look like there's even an option to enable/disable sliding at run time.)
Basically, what I'm trying to do here is apply damage to the player if he slides down a cliff side. Because the player is still considered to be grounded when he's sliding down the cliff, I am unable to do a Y-position check before and after being grounded. (This is how I'm handling falling damage when not grounded). If I can figure out a way to decipher whether or not the player is sliding, I can simply apply damage while an "isSliding" boolean is true.
Any help/suggestions here would be very much appreciated is I've been struggling on this one for a while!
Thank you!!