playMaker

Author Topic: UFPS and Playmaker AI  (Read 3378 times)

KingLlama

  • Playmaker Newbie
  • *
  • Posts: 12
UFPS and Playmaker AI
« on: October 23, 2015, 01:09:09 AM »
So i've been working on this AI all day and got the animations to play and audio to work correctly for the most part but now I'm having trouble receiving damage to the character and dealing damage to the enemy to cause a death event. How would I go about doing that when using UFPS and playmaker?

Thanks!

KingLlama

  • Playmaker Newbie
  • *
  • Posts: 12
Re: UFPS and Playmaker AI
« Reply #1 on: October 23, 2015, 03:31:04 AM »
Now I'm receiving this.

Code: [Select]
ghoul : Movement : Loop count exceeded maximum: 1000 Default is 1000. Override in Fsm Inspector.
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.FsmLog:AddEntry(FsmLogEntry)
HutongGames.PlayMaker.FsmLog:Log(FsmLogType, String)
HutongGames.PlayMaker.FsmLog:LogError(String)
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()