I apologize if this has already been asked, so please feel free to direct me to any previous post(s) that may have already addressed this. I did a search but netted zero results ...
I own both Unity Pro 5, iOS Pro and Playmaker, and was now wondering what is required to test/publish my game on my iPad from Win7. The obvious caveat is that I am authoring my game in a Win7 environment. The plus side is that it's bootcamped on a Mid 2010 Mac Pro Tower, so I have the ability to switch to OSX with a simple reboot. I've watched the video on Hutong's YouTube site on going from Unity to iOS, but still have some questions since it didn't address my cross-OS situation.
Okay, so my first question is whether or not it's even possible to directly publish to iOS in a Win7 environment. I don't think it is since XCode is required for the build, and it doesn't appear to be available for Windows. BTW I'd rather avoid a VM since it's often slower and sketchier than just rebooting to a Mac environment.
Q2 :: Does my purchase of Playmaker install on both OS's or will I have to purchase a separate copy for my OSX version of Unity? I just attempted to install Playmaker on my Win7 version, but since I haven't used it yet, I have no idea if it's even working or not.
Q3 :: Since it's all leaning heavily toward publishing the game for iOS on the Mac side, do I simply transfer the entire set of content to OSX and rebuild from there, or is it possible to save a build file that can be published without the content?
If anyone else has had a similar experience, I'd love to hear from you.
Thanks very much!