playMaker

Author Topic: Flashing State Text on Build[SOLVED]  (Read 1914 times)

Kellen Schroeder

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Flashing State Text on Build[SOLVED]
« on: December 09, 2015, 10:26:12 PM »
I recently purchased the PlayMaker asset from the Unity store and I'm running into an issue when building my game after adding a simple FSM to my main camera game object.  The FSM starts in an "Unpaused" state, and has a transition to a "Paused" state when the "Get Button Down" action is called.  I tested it in the Unity Engine game view and it functions as expected.  However, when I build the game, there is text that flashes in random locations on the screen.  The text is that of the states from the FSM:  "Paused" and "Unpaused".  Removing the FSM from the main camera game object eliminates the problem entirely.

 I made a YouTube video that shows the issue I'm having; its linked below.

I'm using Unity 5.2.3f1 Personal.

Thank you very much for your time,

-Kellen Schroeder
« Last Edit: December 11, 2015, 07:38:27 AM by jeanfabre »

PlaymakerNOOB

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Re: Flashing State Text on Build
« Reply #1 on: December 10, 2015, 08:54:15 PM »
the "Paused" and "Unpaused" are more than likely to be your state names.  By default, playmaker is set to show state labels.  You can turn them off on each gameobject individually... or you can turn them off at the source by locating the PlayMakerGUI in your Hierarchy scene, and removing the checkmark from Draw Active State Labels.

jeanfabre

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Re: Flashing State Text on Build
« Reply #2 on: December 11, 2015, 07:38:15 AM »
Hi,

 It's also in the PlayMaker preferences, "Show State labels in Game View"

 Bye,

 Jean