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Author Topic: How can I set async.allowSceneActivation?  (Read 1912 times)

BLOOD MUFFIN

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How can I set async.allowSceneActivation?
« on: December 02, 2015, 02:57:32 AM »
This might be an easy/dumb question but I am fairly new to playmaker. I would like to be able to control the value of async.allowSceneActivation. I attempted to use custom actions but could not get it working.

Any insight would be greatly appreciated, thank you!
« Last Edit: December 02, 2015, 05:29:36 PM by BLOOD MUFFIN »

jeanfabre

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Re: How can I set async.allowSceneActivation?
« Reply #1 on: December 03, 2015, 12:33:07 AM »
Hi,

 can you try this:

http://forum.unity3d.com/threads/using-allowsceneactivation.166106/

 there is a ready made monobehavior that will deal with this complex feature, it has public methods so you can use the action "call Method" calling LoadLevel on that component.

 If that works, I can wrapp this into a set of actions to be used with thie monobehavior and bundle it on the Ecosystem.

 Bye,

 Jean

BLOOD MUFFIN

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Re: How can I set async.allowSceneActivation?
« Reply #2 on: December 04, 2015, 01:37:56 AM »
Thank you Jean, I will look into implementing that script!