So I figured this on out. You have to send and event to another game object's FSM. That way the new FSM will reset to the new state.
1) Set up a button on game object 1.
2) On game object 2, set up another FSM, use playmaker UGUI button on click. When it's clicked, run the FSM which triggers the menu beep on another game object.
3) On a third game object, have just the menu beep. However, it must be a global event. This was any time the event is triggered it starts at the top interrupting the current menu beep.
looking at the 3 pictures you can see that the menubeep is set up on it's own FSM and state. It is a global transition (must click the checkmark to make it global).