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Author Topic: Object copy Y position but with delay  (Read 1657 times)

DaiDesign

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  • Posts: 16
Object copy Y position but with delay
« on: December 20, 2015, 02:03:20 AM »
Hi

How would I go about this: see attached image.

Basically, I'm using an Audio Spectrum script to control an objects Y position based on the low frequency.
https://www.youtube.com/watch?v=p3fZgs6JEg8

Object A is controlled by the script. (It scales a mesh, not rendered, but I get a vertex position of that mesh to update Objects A position, so no scaling on Object A.)

Object B copies object A's y position but with a 0.1 delay.
Object C copies object A's y position but with a 0.2 sec delay.
And so on.

Any help would be appreciated.

Thanks

cwmanley

  • Full Member
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  • Posts: 107
Re: Object copy Y position but with delay
« Reply #1 on: December 29, 2015, 02:50:32 PM »
Hello,

Could you use arrays to get the vertex positions over time and then process them at different speeds?
« Last Edit: December 31, 2015, 02:42:39 AM by maxblah »