Cel,
Thanks for the suggestion, I'll give it a try if all else fails.
Jean,
For some reason I didn't get a notification by email that you replied. I am really sorry. I was traveling that is why I didn't check all that time.
I have dabbled with it again and it worked fine. I think I was doing it wrong the whole time. My only problem with 8 way axis extended action is an effect similar to inertia. This happens with diagonal movement.
So let's say I press W + D to move up and right, if I press for 1 second to move and then leave the keys, the player still moves for about 1/2 second then stops.
The way I setup the action is that I added 10 states for all directions, and inside each direction a translate action and beneath it another Axis Event Extended to pass it to the other directions being pressed including "No Direction". However when "Idle" happens it is sent to the 9th state "Idle" and it contains a send event to "Start" which has only the Axis Extended Action.
Is there anyway to stop that inertia thing?
Or is the only way to get away from that "inertia" feel is to do something like what Cel suggested?
Thank you very much.