Hi,
You would then move the camera up 25 Units.
experiment directly with Unity Editor, you can toy around with the values without any logic implemented, and see the results. This is how I worked it out. Make a quad of 10*10 and then experiment, both looking at the scene view and the game view, you'll see exactly how things interact with each other.
The sample provided has the maths in plain sight within the state, there is no dedicated action to move the camera to clamp the bottom target, so you can also experiment with that fsm, and of course try to reproduce it from scratch ( the ideal way to learn and assimilate).
Bye,
Jean