I would like to Request a uNet Object Spanner regarding
http://docs.unity3d.com/Manual/class-NetworkIdentity.htmlI have got everything working in my game, u can join match making, get in a game, run around and see other clients. Everything is working however i dont have a way to spawn the objects on the network.
I was hoping someone could help me in regards to
spawning objects.
I want the
player to be able to '
pick up, '
drop and '
spawn objects /
prefabs.
Above is a link from unity wiki and below is an exert that explains what i need.
"With the server authoritative system of the Unity Network System, networked objects with NetworkIdentities must be
“spawned” by the server using
NetworkServer.Spawn(). This causes them to be assigned a NetworkInstanceId and be created on clients that are connected to the server"
Here is a link to my issues.
http://hutonggames.com/playmakerforum/index.php?topic=12059.msg56237#msg56237Also in future im going to need to be able to Send and Variables, im to to sure on how to accomplish this either.
Thank you