I have a FSM on an AI that gets a target from its own script with Get Property and then uses Get Distance to calculate the distance between itself and the target. this works perfectly fine with 1 AI. but when I use multiple AI's, they will al take the property from my first AI, rather than from itself.
Is there a way to make sure a gameobject only gets a property from itself? there's no use owner in the get property option :s