Hi,
using "int compare" action will allow you do that.
you can compare two integer and see if the first one is less than , equal or greater than
so, make one state with two of these actions.
the first action will check against the minimum and throw a "Fail" event only if it is below the minium, it not it will go to the next action that will compare against the maximum, if it is above the maximum throw the same fail event. at that point it will call the "finish" event if you have it as a transition.
But I made an action to do this in one step and also so that checking for this everything is easier:
http://hutonggames.com/playmakerforum/index.php?topic=1237.0Bye,
Jean