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Author Topic: Best way to create a 2D animated cutscene  (Read 3830 times)

Alatriste

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Best way to create a 2D animated cutscene
« on: January 26, 2016, 03:50:56 PM »
Hi all,

I'm trying to create a simple cutscene with a simple 2D background and some animated sprites. My question is if someone has any advice about how those sprites should be properly animated.

Right now I'm doing it through a sprite sheet and then playing the animations with the animator component. Problem is that keep the control of things playing and when stop them is a pain. It seems the animator is very much focus on player animation control, but I'm not sure if it works when you just want to create very basic animations. (like a car passing by or fire playing in the background during a few seconds)

To give you a better idea, just imagine the intro cutscene of some classic LucasArts games. How it could be done in Unity in the best way?

Thanks!

Alatriste

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Re: Best way to create a 2D animated cutscene
« Reply #1 on: February 01, 2016, 01:53:36 AM »
Quick reply to myself and anybody else who might be interested:

After a few researching and getting the hands dirty, the best way to work is to do it with the different assets separately. Background, characters, background animations... and put them back together in the editor. If you have an animation that is just a moving object or changing position, size or fixed properties, do it through the animation timeline. Don't animate them frame by frame to export them later on. It will cost you memory.

There are other kind of animations more complex that will require you to export them frame by frame. (as a sprite sheet) Try to don't get the sprite sheet too big or you might have problems when you want to play your game in mobile devices.

I think some apps that can help you (like Cinema Director) although playmaker is should be enough to handle everything you need. Basically you will have to apply some scripts to some objects to make them work nicely. (like an endless background that you can customise adding random decals)

The final point here is to avoid as much as possible to export full frames with all the animation on them. Just try to compose the same animation within Unity just modifying the properties of the objects.

My two cents.

Ronino

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Re: Best way to create a 2D animated cutscene
« Reply #2 on: February 12, 2016, 02:39:48 AM »
Hi!

I use Cinema Director in projects similar to the one you mentioned and I have a very good experience with it. Thanks for other tips, they might be helpful.
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kziegler786

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Re: Best way to create a 2D animated cutscene
« Reply #3 on: June 01, 2016, 04:08:02 AM »
there are so many type of software  are available for 2D animated cut scene .You Must use software for 2D cut scene,it is very easy to use.one of the most popular
software is Synfig.