Hi, I have an FSM attached to my camera that can detect if a mouse input is a Drag, or a Click. The output of this FSM is a "Broadcast All" Send Event that I want to use as a Transition.
The problem happens when I use this on other FSMs as a transition. I have 6 spheres that all have an "int add" action. When all 6 are detected, an Int Switch triggers another state. The problem happens when I try to use the "Click" detection to trigger the Int Add because the "Broadcast All" makes every instance of the "Click" transition fire at once. So when I click only one sphere, every sphere is activated.
Is there a way for the Click/Drag FSM to only broadcast it to the FSM where it has been called in a transition? Sorry if I'm missing something obvious about this workflow.