Author Topic: switch scenes with no Delay.  (Read 655 times)


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switch scenes with no Delay.
« on: February 03, 2016, 05:00:21 AM »

this isnt really a Playmaker issue but since ive constructed my Programm with PM, I want to ask a question to the Comunity:

I've got multiple objects in one Scene and want to switch between them with no loading time. Since loadlevel doesnt work so good, what do you think would be the best solution?

I tried switching culling masks but the implemented logic and interactivity mix up with the other objects if they match position (because theyre just invisible, not deactivated)

turning the GO on and of will result in freezing the Programm.

Scaling the GO to 0 will cause strange results with physics / particles.

I thougt of using seperate caeras and switch between them.

What do you think?