playMaker

Author Topic: Animator State Sync Multiplayer?  (Read 1912 times)

Raptcha911

  • Playmaker Newbie
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  • Posts: 17
Animator State Sync Multiplayer?
« on: February 16, 2016, 10:07:31 AM »
I saw the new animator state sync feature in the forums recently and wanted to know how I can use it to synchronize the animation of a character over the network??..
I'm using photon with Playmaker.. Anyone know how it can be done?

SeriousRPG

  • Playmaker Newbie
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  • Posts: 45
Re: Animator State Sync Multiplayer?
« Reply #1 on: February 19, 2016, 11:32:13 AM »
Hi,
I have it working. On my player I have the following components:
 my controller : Player_ControlScript (3rd person control)

Photon Animator View
Photon Transform View
Photon View
Playmaker Photon Game Object Proxy

I also have this, because in the past I couldn't get it to work without it.
Network View (Deprecated)
-   Observing Playmaker FSM (Player)

I have three FSMs
Behavior set up
GameObject naming
Photon Network Sync FSM (this I only have because I have some other variables to sync)

My controller script has the Is Mine stuff like the Photon example. In the Photon Animator View I set my variables like the Photon example, in the Photon Transform View I set the variables like the Photon example too (Sync on Position and Rotation).

Are you having a specific problem or just not sure how to replace the old variable FSM sync'g with these new proxies?

Sandi