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Author Topic: TEXTURE COMPARE [Solved!] (Thanks!)  (Read 2153 times)

Tonda

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TEXTURE COMPARE [Solved!] (Thanks!)
« on: February 16, 2016, 04:36:27 PM »
There may be an obvious way to do this already in the system,
But in my game I have a boat load of GLOBAL texture variables.

I am in desperate need of a Texture Compare action that works like String Compare.

My game is kind of derailed to find a solution like this:

Quote
Texture Compare
Texture Variable:
Compare to:
Equal Event:
Not Equal Event:

Thanks for taking a look at my request! Hope someone can advise / help.
« Last Edit: February 16, 2016, 05:20:30 PM by Tonda »

terri

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Re: TEXTURE COMPARE
« Reply #1 on: February 16, 2016, 05:01:23 PM »
sure, try this

Tonda

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Re: TEXTURE COMPARE
« Reply #2 on: February 16, 2016, 05:20:09 PM »
This looks perfect! Thanks a ton: will report back when I've given it a go!

dudebxl

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Re: TEXTURE COMPARE [Solved!] (Thanks!)
« Reply #3 on: February 18, 2016, 09:10:11 AM »
+1 for the action to be on ecosystem.  ;D