Before I start Im new to Playmaker but I understand all the actions because all I did before was program. Just need to understand some things before i can start abusing how easy it is.
Scenario:
My project is a 2D action platformer and like most action platformers there is a lot of triggers (reason why i got playmaker, lazy trigger implementation:P ) and right now Im trying to create a trigger event in which the action that will be triggered is the changing of the target for my smooth camera follow script. Ever play castle crashers? When you walk to a certain part of a level the camera will hold its position and the enemies attack off screen and once you kill them all, camera goes back on you and you are able to proceed in the level. So in my case the camera follows player and when the they trip the trigger the camera target transform will be an empty gameObject I put next to the trigger.
Question:
So if my FSM is on an empty game object (the trigger) is even possible through playmaker to change the target on my camera?