playMaker

Author Topic: RayCastAll  (Read 5136 times)

blackpanther

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RayCastAll
« on: March 12, 2012, 03:16:38 AM »
First I'm new to playmaker and so far i'm liking it a little bit of a learning curve for me with the state machines and setting them up correctly.

Could you please add the ability to use Physics.RayCastAll ?

I have a scenario where I would like to use physics.RayCastAll to find all objects between my player object and my camera object (I have this working using just the regular raycast but it only returns the first object hit).

I would like to be able to perform an action on each object returned like add a component, invoke a method on a script attached to the object, etc.

jeanfabre

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Re: RayCastAll
« Reply #1 on: March 22, 2012, 04:34:15 PM »