Scene: "parent" object, with a rigidbody and a capsule collider tagged as "Player".
Child object with a trigger on it as well (For other purposes) and not tagged as Player. (trigger covers more area than its parent, therefore its bigger)
Why does the trigger event on the Parent actually use the child as a trigger detection? The FSM is on the Parent itself, if this is a bug can you fix it please? or how can I?
If this is done purposely, how can I ensure that it only uses the parent for this specific FSM / trigger event...?
Thank you.