I'm new to playmaker and I'm trying to implement a wave spawning system.
I have poolmanager 2 as well.
I have a spawn pool setup with 50 enemies I would like to spawn. (all the same prefab)
I have a spawn button that I press, and it spawns one of the enemies using the poolmanager 2 custom action kit's "PmtSpawn" action, and then hides the button until the enemy is dead.
This works fine and exactly how I'd like it to, however, I would like to spawn the entire wave of 50 enemies with a set interval between each (say half a second). What is the most efficient way of doing this?