Guys sorry for late reply. I couldnt get it worked with torque look rotation
It acts weird and with unrealistic physix.
I will try with smooth look at action maybe it will work. And increasing the drag made my ship stay in mid air.
It look like the air is so dense that ship cant move through the air. So i removed all the drag and it is okay now
The physix is what i want. I just kept 2 angular drag for smooth rotation and that`s it
Thank you all for your ideas and
help. And i think i will ask for one more thing
Now i want to create a damage system. It is like if you drive not
very carefully and you hit the walls i want the damage to be similar to the speed you hit the wall. Also the ship has 4 sides
and the damage will be taken from the 4 sides. Each side has for instance 100 health and when it gets damage
the color will change from green to red. For example in this picture right and bottom is good. Left has medium damage
and top has very little health left. And the player dies when any of sides reach 0 health. This is the basics what i want.
Now what i dont know is how to know which side of the ship has collided and at what speed do they collided
Is it the way to collide and activate a trigger at the same time? or i need to add another collider for the trigger event too?
Do i need 4 colliders for each side? I have some ideas for it but i dont know if they will work
I will apply this ideas
and put the result here to show you. Thanks again for helping me.