Hello,
I'm bumping this up.
To me the "Game Object is Null" logic action doesn't work. It's seems that "null" and "none" is two different thing.
I'm feeding a game object variable (Current target) different games object (Enemies). It can be automatic for primary targets, or the player can manually override it and assign a secondary enemy as the current target.
The problem I have is that once the player kill a secondary target he manually assigned, I would like the game to go back to the automatic selection if the Current Target variable is empty. But the Game Object is Null fonction doesn't seems to work in this case. After the kill the Game object variable display "none" in the debug but doesn't trigger the Is null event.
Thanks to whoever may help me with that.