Hi,
have you tried "SetAgentDestinationAsGameObject" action?
bye,
Jean
yeah i used that,i think im gona have to get real in depth with this,because what i want is a real advanced AI that can manoeuvre around abjects and track down the good guy or bad guy when in visual distance.i was also thinking when under fire the enemy could take cover,so maybe if i hit him that would instigate a set of rules for him to take cover,yeah i know big job but not impossible,i think ill have to spend a hole weekend using trial and error with every item to see what each does for the navmesh,what i did try was red's AI tutorials then instead of a move to command i put "SetAgentDestinationAsGameObject" action,but that didn't really work that well.
im trying to fake stuff with my lack of knowledge,but my laptops up and running in a couple of days so i can take unity and playmaker to work and learn while at work.
so no more excuses for being at work for 45hrs a week.that being said i really appreciate peoples tutorials and pointers in the right direction,and you never know i could help people in the future.