Hi guys,
I'm a newb and currently trying to make a stacking game. The premise is that the user has to stack multiple layers of a low-poly object in order to complete the level. Please see the attachment for reference of the gameplay.
I'm stuck on the best approach for getting the static object to lock with the falling and rotating object. My guess is to use triggers instead of a standard collider as I couldn't work out how to initiate a locked state with the faces lined up exactly.
If triggers are the best route to take here I presume I need to apply a trigger to the face of a static object and also attach one to the face of a falling object somehow but I don't know how to execute that.
I'd really appreciate any help given.
Apologies if my terminology is wrong or unclear. I'm just picking up Unity and Playmaker.
Looking forward to responses
Ash