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Author Topic: Mechanim simple IK  (Read 649 times)

colpolstudios

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Mechanim simple IK
« on: April 26, 2019, 05:46:09 AM »
Speed up your game development with Mechanim Simple IK, featuring 3rd person camera, character, target and shoot in multiple directions.

Brings the power of Inverse Kinematics on human rigged models.

No programming skill is required. Mechanim Simple IK is the perfect solution, a simple drag-drop is sufficient to set up a new character or change weapons.

The included Demo showcases a 3rd person human style character, with the ability to switch weapons or pick-up weapons and shoot on request.


Changing the model:
Currently working on documentation and hopefully a successful submission to the asset store.

regards

colpolstudios
« Last Edit: May 02, 2019, 05:35:10 AM by colpolstudios »

colpolstudios

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Re: Mechanim simple IK
« Reply #1 on: May 02, 2019, 01:12:09 AM »

colpolstudios

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Re: Mechanim simple IK
« Reply #2 on: November 15, 2019, 03:24:15 PM »

https://simmer.io/@colpolstudios/mechanim-simple-ik-v-06
   
I have been quietly working away on my character all done by me with playmaker.

If you choose to play with a joystick. There are known issues with unity and web GL and joystick keys becoming remapped.

Pick up the handgun and test out the controls. Not happy hit the "P" key and simply remap them to your specific controller.

The mouse pointer should be showing :(

Hopefully, I will be able to fix that in a future update.