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Author Topic: PUN - Position of Room List  (Read 3743 times)

heiterbiswolkig

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PUN - Position of Room List
« on: May 05, 2016, 05:28:28 PM »
hi,

i managed to get the room list but i would like to use the new UI to position it somewhere else then in the corner up left. Any suggestion?

thanks again for any hint ;)

Florian

jeanfabre

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Re: PUN - Position of Room List
« Reply #1 on: May 06, 2016, 01:39:37 AM »
Hi,

 You should use the new UI system for this.

Else, you simply wrap around a beginArea and end Area your UI and you can then place it anywhere on screen.

Bye,

 Jean

heiterbiswolkig

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Re: PUN - Position of Room List
« Reply #2 on: May 07, 2016, 04:38:37 PM »
hi,

thats a bit the question.
My problem is that I do not know how to change the position (and appearence) of the button of the action PhotonGUILayoutToolbarWithRooms with UI when its only exists during the "game" is running. There is no object i can manipulate in the scene editor.

thanks again !

btw do you have some kind of donate button?

Florian

jeanfabre

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Re: PUN - Position of Room List
« Reply #3 on: May 10, 2016, 06:09:47 AM »
Hi,

for this, you'll need to go manual, and use

PhotonNetworkGetNextRoomProperties

so that you can populate data inside the new UI system and not rely on the PhotonGUILayoutToolbarWithRooms action which isn't really for real production, but rather a quick debugging UI system to get you up and running.
 
Have you worked with PhotonNetworkGetNextRoomProperties already?


Bye,

 Jean

djaydino

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Re: PUN - Position of Room List
« Reply #4 on: May 16, 2016, 08:21:53 PM »
Hi Jean,
Are you working on a new sample for photon?
I am almost done with a Tetris tutorial and planning to start with photon next.

heiterbiswolkig

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Re: PUN - Position of Room List
« Reply #5 on: May 17, 2016, 04:53:45 PM »
hi Jean,
no I did not work with that action. I tried to get into it but no success. I struggle with the complexity of making a list that i then want to fill with variables from Photon with PhotonNetworkGetNextRoomProperties.

hi dyaydino,
multiplayer tetris? sounds fun ;) Are you using that Action PhotonNetworkGetNextRoomProperties to list all running rooms?
What is your timeframe to get the tutorial out? I am super curious!

Is there any other resource where I can get an idea how PhotonNetworkGetNextRoomProperties works?

thank!
Florian




djaydino

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Re: PUN - Position of Room List
« Reply #6 on: May 17, 2016, 07:41:47 PM »
Hi,
I still have to start with photon and i was planning to start with it when i'm done with my Tetris tutorial (not multi player) .
But it might be a good idea to make a multiplayer sequel on it :)

Jean somewhere said that they where working on a new sample together with the guys from Exit games so i was hoping to get an update on this to get started on it,

I will probably start with photon next week and hopefully i will have some results in a week or 2

heiterbiswolkig

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Re: PUN - Position of Room List
« Reply #7 on: May 18, 2016, 05:08:44 PM »
hi,

sounds promising. i think i can wait so long and try by good old trial and error method to get some more things learned ;)

thanks for preview!


jeanfabre

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Re: PUN - Position of Room List
« Reply #8 on: May 20, 2016, 02:10:00 AM »
Hi,

 It's coming along nicely, should be wrapped up in the coming days :)

 Bye,

 Jean

djaydino

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Re: PUN - Position of Room List
« Reply #9 on: May 20, 2016, 06:17:41 AM »
hi,
Ah nice, good timing.
my tetris tutorial will also be done in the next few days :)