Hi,
it's actually easy, it's only requiring the action "SetAnimatorIKGoal"
I have wrapped up the examples, It's only Unity 4.7 with PlayMaker 1.7 ( not 1.
. Not tested on Unity 5.
you can
download them here, I am not publicly advertising it because it's under heavy development.
-- you'll need to get the latest animator package from the Ecosystem ( just updated 5 mns ago).
-- you'll need also the
mecanim sample asset:
then you can open the scene "PlayMaker Animator Examples/Inverse Kinematics PlayMaker",
1: hit play
2: select Character PlayMaker IK
3: click "ACTIVATE IK" in the PlayMaker inspector
4: in the hiearachy, under "effectors", move the various targets to see the effect
Let me know if that helps.
Bye,
Jean