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Author Topic: Save template - incorrect file saved  (Read 2633 times)

bendaowei

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Save template - incorrect file saved
« on: March 28, 2012, 04:01:57 AM »
Save template - incorrect file saved

Steps:
1. Create one FSM, ....., save the template.
2. Yesterday it saves correctly.But today it saves incorrectly, even I restart the unity, or change one computer.

Yesterday, that one is 28Kb size, but today this saved one is 2Kb size.
The incorret file is here:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 1219815696, guid: 336aa50a81ce85b47b50a7b6adf85a76, type: 1}
  m_Name: UIPanelTemplate
  category: General
  fsm:
    owner: {fileID: 0}
    name: FSM
    startState:
    states:
    - name:
      description:
      colorIndex: 0
      position:
        serializedVersion: 2
        x: 0
        y: 0
        width: 0
        height: 0
      isBreakpoint: 0
      hideUnused: 0
      transitions: []
      actionData:
        actionNames: []
        customNames: []
        actionEnabled:
        actionIsOpen:
        actionStartIndex:
        actionHashCodes:
        unityObjectParams: []
        fsmGameObjectParams: []
        fsmOwnerDefaultParams: []
        animationCurveParams: []
        functionCallParams: []
        fsmEventTargetParams: []
        fsmPropertyParams: []
        layoutOptionParams: []
        fsmStringParams: []
        fsmObjectParams: []
        arrayParamSizes:
        arrayParamTypes: []
        byteData:
        paramDataType:
        paramName: []
        paramDataPos:
        paramByteDataSize:
    events: []
    globalTransitions: []
    variables:
      floatVariables: []
      intVariables: []
      boolVariables: []
      stringVariables: []
      vector3Variables: []
      colorVariables: []
      rectVariables: []
      quaternionVariables: []
      gameObjectVariables: []
      objectVariables: []
      materialVariables: []
      textureVariables: []
    description:
    docUrl:
    showStateLabel: 1
    breakpointsEnabled: 0
    maxReEnterStateCount: 100
    watermark:
    ExposedEvents: []
    RestartOnEnable: 1
    EnableDebugFlow: 1
    activeStateName:
« Last Edit: March 28, 2012, 04:34:19 AM by bendaowei »

Alex Chouls

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Re: Save template - incorrect file saved
« Reply #1 on: March 31, 2012, 02:29:34 PM »
Can ou submit a bug with the Submit Bug Report tool... That will send some extra unity/playmaker info that will make this easier to figure out. Thanks!