The FSM Action "Is pointer over UI object" works fine inside Unity, declaring -1 as my PointerId, but once I make a build, the game functions as if the pointer is over the UI the whole time, even when it's not. This makes MOUSE OVER transitions unavailable for objects that depend on this action.
In short, I need MOUSE OVER for times when the UI is hidden, and disabling MOUSE OVER for times when the UI is shown.
Guidance appreciated.
-g