I have a enemy character which move forward by jumping and I am trying to figure out how to do it properly with playmaker + mecanim
so here is what i have
enemy spawn ->
idle -> look for player -> jump forward -> idle (the loop movement)
enemy animation
1. idle
2. jump
for its hop animation - do i need to split up his jump movement?
as he jump he will do a half squat then jump in to air and landing again in half squat position then stand up
I also couldnt get my animation in sync with the forward moving
any suggestion?