Author Topic: Setting up Enemy Jump movement  (Read 1696 times)


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Setting up Enemy Jump movement
« on: June 12, 2016, 01:35:24 AM »
I have a enemy character which move forward by jumping and I am trying to figure out how to do it properly with playmaker + mecanim

so here is what i have

enemy spawn ->
idle -> look for player -> jump forward -> idle  (the loop movement)

enemy animation
1. idle
2. jump

for its hop animation - do i need to split up his jump movement?

as he jump he will do a half squat then jump in to air and landing again in half squat position then stand up

I also couldnt get my animation in sync with the forward moving

any suggestion?


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Re: Setting up Enemy Jump movement
« Reply #1 on: June 12, 2016, 03:02:40 AM »
You can use animation events to control at what part of the animation the character moves forward and when it stops
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