playMaker

Author Topic: "Hide Mesh of Parent and All Children"  (Read 2260 times)

westingtyler

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"Hide Mesh of Parent and All Children"
« on: July 17, 2016, 02:24:55 AM »
This would be useful, since I currently have to grab the mesh of the parent and all children to disable them individually, in cases when I can't just disable the parent and its children but need them invisible.

Also, it would be great to be able to store which children were already deactivated, so when I use the action again to reactivate the previously hidden stuff, the random objects that are always or otherwise hidden, stay hidden.