(2d platformer)
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I have a character controllers attached to each of my monsters. Right now, when my monsters touch, they can't go past each other. Is there a way to make character controllers ignore other character controllers by default? (But still have the trigger called... just in case some event needs to happen when the character's pass one another)
[Note: I tried using rigidbodies, but even with colliders, my sprites always fall through solid surfaces. They only seem to recognize solid surfaces when I use character controllers.]