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(Moderator:
600
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[semi-solved] Run FSM is different... where are the inputs?
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Topic: [semi-solved] Run FSM is different... where are the inputs? (Read 1445 times)
sebaslive
Hero Member
Posts: 572
[semi-solved] Run FSM is different... where are the inputs?
«
on:
August 01, 2016, 02:46:00 PM »
The inputs are missing from Run FSM, so I can't set any local variables for the FSM. Is there a new way to do this since 1.8?
Thanks!
«
Last Edit: August 01, 2016, 04:08:40 PM by sebaslive
»
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All my VR games use Steam VR Playmaker Toolkit:
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And Oculus Touch Playmaker Toolkit:
http://u3d.as/QT5
Follow me @sebasRez
sebaslive
Hero Member
Posts: 572
Re: [SOLVED] Run FSM is different... where are the inputs?
«
Reply #1 on:
August 01, 2016, 04:08:25 PM »
thanks to @600 for helping out with this one! You now have to set the variable to inspector.
Unfortunately it still doesn't attach the variable in my fsm to the template.
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All my VR games use Steam VR Playmaker Toolkit:
http://u3d.as/u20
And Oculus Touch Playmaker Toolkit:
http://u3d.as/QT5
Follow me @sebasRez
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[semi-solved] Run FSM is different... where are the inputs?