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Author Topic: Activate Objects  (Read 2083 times)

gozda

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Activate Objects
« on: August 08, 2016, 02:53:58 PM »
Can someone make action for activate multiple game objects?
Simple action where i can put number how many objects i want activate or deactivate, also will be avesome if in this action can we change hierarchy of activate objects, like:
i got 10 objects to activate and i just can simple change hierarchy of activating go, move from position 10 to 2 or like something like that.

Thanks

600

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Re: Activate Objects
« Reply #1 on: August 08, 2016, 03:02:45 PM »
For now you can add those gameobjects to a list and use Array List Activate GameObjects action.

gozda

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Re: Activate Objects
« Reply #2 on: August 08, 2016, 03:42:02 PM »
True here is possible, but in one fsm i got 3 states with different GO activate or deactivate, so i need to create 3 arrays, thats mess..