playMaker

Author Topic: MonoDevelop doesn't recognise PlayMakerFSM class [SOLVED]  (Read 669 times)

Rupe

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MonoDevelop doesn't recognise PlayMakerFSM class [SOLVED]
« on: March 21, 2017, 08:12:16 AM »
Hi, I'm new to PlayMaker, and just trying to get a simple interface working between a C# script and my FSM, using the first example here to try to set a value in the FSM:   
https://hutonggames.fogbugz.com/?W329

The problem I'm having is that MonoDevelop gives me an "Unknown Resolve Error" on the type HutongGames.PlayMaker.PlayMakerFSM.

It appears to knows about PlayMaker as I get a fair few completion options after typing "HutongGames.PlayMaker.". PlayMaker.dll (version 1.6.0.0) is in the references list for my project. I can create FSMs in Unity ok, but I need to be able to connect my scripts to them!

Any ideas? Is there something wrong with my set-up?
« Last Edit: March 21, 2017, 10:33:20 AM by Rupe »

Rupe

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Re: MonoDevelop doesn't recognise PlayMakerFSM class
« Reply #1 on: March 21, 2017, 10:32:20 AM »
Ok, my bad. I was assuming the classes were in the PlayMaker namespace  ::)

It seems unusual to me that they aren't, any particular reason?

jeanfabre

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Re: MonoDevelop doesn't recognise PlayMakerFSM class [SOLVED]
« Reply #2 on: March 21, 2017, 10:46:56 PM »
Hi,

 I don't think there is a reason :)

Bye,

 Jean