Hi,
I've just started playing with PlayMaker and I can't make work something that seems quite obvious though. So I would really appreciate your help
I want to change the rotation of an object (not rotate it but just set a new value of rotation so that the object gets instantly new rotation) and I want to do it only once. After that I'd like to dispatch a FINISHED event and move on to other states.
I am using the "set rotation" action with the desired value in the corresponding axis.
It works, but only if I tick: "Every Frame" and "Late Update".
However, because the action is set to be actioned every frame, the FINISHED event never dispatches. so it stays blocked in the current state and the fsm never proceeds.
Would anyone have any clue as to how to do it?
I've tried changing all possible options (space from world to self...), I also tried the "rotate" action... and nothing works.
thanks