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Author Topic: Skinning/Rigging [Asset]  (Read 7610 times)

cwmanley

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Skinning/Rigging [Asset]
« on: August 19, 2016, 10:15:41 PM »
Hello,

I have a set of Editor tools for skinning meshes that I am working on.

How much interest is there in a low-cost skinning/rigging solution for Unity?

I still have a lot work to do, but things are moving along really fast.

current features: Skin Wrap, Weight Painting.
 
Thanks  :)
« Last Edit: August 25, 2016, 04:17:37 AM by cwmanley »

cwmanley

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Re: Skinning/Rigging [Asset]
« Reply #1 on: August 25, 2016, 05:38:43 AM »
Hi,

I am getting closer to a final design for the Weight Painter Window.

Is anyone is interested in beta testing?

I am curious about what issues people have with skinning characters in other programs.

My biggest issues are with 3ds Max.

Thanks

3d_Artist1987

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Re: Skinning/Rigging [Asset]
« Reply #2 on: August 26, 2016, 12:55:45 AM »
Hi,

Very interesting asset.

Dev

cwmanley

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Re: Skinning/Rigging [Asset]
« Reply #3 on: September 03, 2016, 06:30:39 PM »
Thanks,

I added custom handles for the bones  :)



play_edu

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Re: Skinning/Rigging [Asset]
« Reply #4 on: September 06, 2016, 01:56:21 AM »
great work :)

cwmanley

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Re: Skinning/Rigging [Asset]
« Reply #5 on: September 26, 2016, 05:43:50 AM »
Hi,

I have added some new tools.

Blend-shape Wrap: Skinned Mesh's Blend-shapes to another Skinned Mesh.

Prefab-maker: For making prefabs with edited meshes, etc.

Thanks
« Last Edit: February 16, 2017, 09:16:32 PM by cwmanley »

mrminico

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Re: Skinning/Rigging [Asset]
« Reply #6 on: October 04, 2016, 03:31:42 PM »
add me too i wouldn't mind testing it out for you as well

cwmanley

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Re: Skinning/Rigging [Asset]
« Reply #7 on: November 15, 2016, 02:42:45 AM »
I am going to make most of this an open source project.

Thanks for your support  :)

jeanfabre

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Re: Skinning/Rigging [Asset]
« Reply #8 on: November 17, 2016, 02:25:13 AM »
Hi,

 just stumbled on that post :) woah!

Go for free at first, and see how it gets picked up, you can then later do an upgrade with enough neew feature to make it a paid asset on the asset store and still give people a chance to get the free version on github or else. It's something I think works well without crossing developers who are notoriously picky about spending 1$ on a something that saves $$$$... so be careful with this aspect. Negative comments on an asset in the asset store and it's affecting very very badly sales. so going for a "sponsoring" approach makes more sense, it's paid on the asset store, but free to get outside the asset store. That's one way to approach this.


 Bye,

 Jean

cwmanley

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Re: Skinning/Rigging [Asset]
« Reply #9 on: February 15, 2017, 03:17:13 PM »
Thank You Jean  :-[

This project is delayed for now.

Here is the info on my current project. I had to narrow it down a bit.

MCS Skin Wrapper (Unofficial MCS Content Creator / Editor)
https://forum.unity3d.com/threads/mcs-skin-wrapper-unofficial-mcs-content-creator-editor.456494/#post-2961030

I will send beta invites out when it is released.

Thanks

cwmanley

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« Last Edit: April 23, 2017, 01:38:09 AM by cwmanley »