so currently my entire player controller is based off of config joints. it would be fantastic if i could control the config joint spring values with play maker on the fly but i can't because playmaker doesn't allow it and asking for actions is pointless. i've tried everything from attaching the anchor point to a empty game object with a spring joint (which you can control), messing with linear limits and anchor points, using hinge joints which you can control the spring values of, parenting, etc.
is there any possible way to have playmaker interact with the configurable joint spring values i need to adjust in run time to complete this project?
if not, i'm going to have to re do everything with hinge joints which are extremely limited.