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Author Topic: Transfering Previously Made Scripts to PlayMaker?  (Read 1144 times)

gamemaster468

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Transfering Previously Made Scripts to PlayMaker?
« on: September 02, 2016, 09:45:22 PM »
I'm currently working on a Unity game that already has some traditional code created for it. I was wondering if I can open/edit any of the already existing scripts using PlayMaker, or if I'll have to recreate what I have so far from scratch.

mdotstrange

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Re: Transfering Previously Made Scripts to PlayMaker?
« Reply #1 on: September 03, 2016, 04:47:51 PM »
You can get and set variables on the scripts using the get/set property tasks or you can convert the scripts into Playmaker custom actions and use them inside of Playmaker-
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