playMaker

Author Topic: Can i use playmaker 4 Oculus Rift?  (Read 4613 times)

vlace

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Can i use playmaker 4 Oculus Rift?
« on: September 05, 2016, 07:13:05 AM »
Can i use playmaker 4 Oculus Rift development?

jeanfabre

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Re: Can i use playmaker 4 Oculus Rift?
« Reply #1 on: September 06, 2016, 02:13:28 AM »
Hi,

 Yes, you'll be fine. The Oculus has premade prefabs that makes it a plug and play device within Unity.

 Bye,

 Jean

vlace

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Re: Can i use playmaker 4 Oculus Rift?
« Reply #2 on: September 06, 2016, 06:00:12 AM »
Thank you

Dan

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Re: Can i use playmaker 4 Oculus Rift?
« Reply #3 on: September 21, 2016, 10:57:25 PM »
Excellent, this was helpful for me too.

westingtyler

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Re: Can i use playmaker 4 Oculus Rift?
« Reply #4 on: April 01, 2017, 02:31:07 PM »
Yes, I use Playmaker 1.8.3 in Unity 5.4 with Oculus Rift CV1, and it works awesome. Playmaker changed my career path to game developer, and Rift changed it to VR game developer.

Here is a video of my video game in progress:
That was made before I implemented Oculus Touch controls using this asset:

FrameTale Studios made an asset store kit that contains all the Oculus Touch playmaker actions we need. I was able to test them, and they work, and I'm implementing touch controls right now in my VR game. Get the pack on the asset store!

Here is their store page. I can attest that support and documentation is pretty good. https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:6138
« Last Edit: November 29, 2017, 08:32:15 AM by westingtyler »