Firstly Im pretty new to playmaker and its definitely helping with my lack of coding skills its a great addon, thanks to the ppl who made it. Now onto my problem...
In my project i have a sortof grappling hook type thing where I fire something to a location and then using an analog trigger i want to move towards the grappling hook
I have the analog trigger value written out to a float variable and an actual object fired out and its position written as a vector3 variable for the place to fly towards.
Now i cant figure out how to make my character move towards the vector3 with a force of the float.
I know I could just use some form of move to but I also want gravity to effect the character so that if the trigger isn't depressed enough i wont have enough force to overcome gravity
I've tried all sorts and nothing seems to work right, I dont really understand why there isn't a place to add the actual force value when you are using vector3
Anyone got any ideas how to set this up?
:/