Hello all,
I have a custom script with an AudioMixer variable. I would like to use a variable created inside a PlayMakerFSM (Object > Unity > AudioMixer) instead of a value but it does not give me the option to select a variable, instead, I have to drag 'n drop the AudioMixer.
This method is not warranted as an issue will occur if I need to change the given (hard-coded) variable. Is there another way I am missing. Help is much appreciated.