I just tested the new DEMO.. outstanding!!
I now, of course, have to scrap my changes and start anew with this , but I foresee no problems.
BUT I HAVE ONE QUESTION:
I think I asked this before, but... didnt get an answer..
You have kindly also included the Demo with separate scenes:
demo_lobby
demo_room
Im drawn to this approach as it kind of keeps all (ok...most ) of the networky stuff separate and safe from all your other game logic and shit...
But.. it of course makes testing a bit of a pain as you must do a build and then run the lobby scene to test. I am routinely hitting play once a minute as I go in a tweak an animation, or colour chip, whatever...
So..
>>>HERES THE QUESTION...
What is the REAL reason for separating them into 2 like this? What OTHER advantages are there?
regards
Mark