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Author Topic: [SOLVED] unexpected stop?  (Read 3045 times)

kinetiknz

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[SOLVED] unexpected stop?
« on: April 16, 2012, 07:47:13 AM »
Hey, I have a network, it's too hard to explain it here, but basically, I am disabling certain objects that contain FSM's and enabling other's. I have an FSM that does a few states and then stops on one. The point where it stops only contains an 'activate game object' and it is set to turn an empty game object off.

It stops here, and doesn't flow onto the following node using the FINISHED event.
I have looked through the log, but can't find any clue as to why it stops.

It's a bit pie in the sky, but does anyone have suggestion??
« Last Edit: April 18, 2012, 01:28:04 AM by Alex Chouls »

jeanfabre

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Re: unexpected stop?
« Reply #1 on: April 16, 2012, 12:26:59 PM »
Hi,

 Try to manually transit to another state, using send event ( firing the "FINISH" event or a new one you'll create for the occasion)
 
If that then work, It will likely be a problem with the process in that action, but I checked and if it's not set to work every frame, it doesn fire the Finish event, so this is odd.

Bye,

 Jean

kinetiknz

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Re: unexpected stop?
« Reply #2 on: April 16, 2012, 06:03:13 PM »
Thanks Jean,
I'll try both of those.

kinetiknz

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Re: unexpected stop?
« Reply #3 on: April 16, 2012, 10:29:26 PM »
I probably shouldn't, but I have a high threshold for embarrassment.

The gameobject I was disabling was a parent of the object containing the FSM!

jeanfabre

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Re: unexpected stop?
« Reply #4 on: April 17, 2012, 08:49:45 AM »
no worries :)