playMaker

Author Topic: NGUI Events to Playmaker FSM Spike Garbage Issue  (Read 1621 times)

coxy17

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NGUI Events to Playmaker FSM Spike Garbage Issue
« on: January 29, 2017, 05:57:51 PM »
Hi,

Im using NGUI and Playmaker, im not sue if to ask on here or on NGUI forum, but im using the script to send events from NGUI to playmaker and i noticed a spike in garbage when using this. Im not sure whats causing this garbage collection in the script?

I am testing in Unity profiler on the mobile device using Unity Remote 5. It happens on any OnPress events and i have limited NGUI to its own layer and have the clear flags set to depth only.

Nick

« Last Edit: January 30, 2017, 10:45:37 AM by coxy17 »