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Author Topic: Unet problems[SOLVED]  (Read 3505 times)

Demonith

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Unet problems[SOLVED]
« on: February 03, 2017, 12:27:52 PM »
I have imported some unet package from Ecosystem Brower and here i have errors

« Last Edit: February 10, 2017, 01:01:16 AM by jeanfabre »

jeanfabre

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Re: Unet problems
« Reply #1 on: February 06, 2017, 12:45:26 AM »
Hi,

 You need the latest version of Unity and UNet for this. you are likely using an old version.

 Bye,

 Jean

Demonith

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Re: Unet problems
« Reply #2 on: February 08, 2017, 07:27:18 PM »
Quote
Hi,

 You need the latest version of Unity and UNet for this. you are likely using an old version.

 Bye,

Latest version Unity and Playmaker....simple this addon must be updated to work on latest unity

jeanfabre

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Re: Unet problems
« Reply #3 on: February 09, 2017, 02:11:16 AM »
Hi,

 You do need this: https://www.assetstore.unity3d.com/en/#!/content/41836

Sorry, it's not very clear yet :) I am hesitant in promoting this because it's clearly very complex and doesn't seem robust enough for production coupled with a very high cost for services. the default setup if you want to submit an activation request for your project is between $600 and $2600 per month...

So be careful when diving into uNet.

 Bye,

 Jean

Demonith

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Re: Unet problems
« Reply #4 on: February 09, 2017, 09:59:31 AM »
$2600 Mother of god :D how then free user can have players on server ?

jeanfabre

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Re: Unet problems
« Reply #5 on: February 10, 2017, 01:01:01 AM »
Hi,

 Not sure I understand your question :) you should check with Unity on how uNet operates.

Bye,

 Jean

Demonith

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Re: Unet problems[SOLVED]
« Reply #6 on: February 10, 2017, 07:49:18 AM »
Tnx for helping me out i still dont know what to use the shell i go with Photon or Unet ? what is best for fps sandbox game

jeanfabre

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Re: Unet problems[SOLVED]
« Reply #7 on: February 10, 2017, 09:05:44 AM »
Hi,

 both will do the job, but I'd say ( even though I am affiliated to Photon) Photon is easier, more robust, battle tested and cheaper.

so this is your first Multiplayer game go for Photon, it's already quite a stretch to understand all the concepts, but if you put unet in the mix, this is definitly for advanced users with lots of experience and clear project with proper budget for production and monthly costs.

Bye,

 Jean