playMaker

Author Topic: Taking a Screenshot in WebGL build  (Read 702 times)

ArctheLad

  • Playmaker Newbie
  • *
  • Posts: 24
    • View Profile
Taking a Screenshot in WebGL build
« on: February 07, 2017, 09:10:12 AM »
Hi Forum,

I'm curious to see if anyone can solve an issue I am having. I have a game setup that uses 'Take Screenshot' at the end of the level to screenshot a certificate that you earn at the end of the game.

It works perfectly fine within the Unity engine but when it is built out (As a WebGL file) and placed to a website, the screenshot doesn't show up in the pictures folder.

If anyone can shed any light on this issue? Any help would be greatly appreciated.

Thanks.